The Lounge | ||
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Last post in Animalia by ➑ Danse Macabre Nov 11, 2018 21:38:05 GMT -7 |
A place for chat, gossip, fun and games. Moderator: ➑ Danse Macabre |
Help and Suggestions | ||
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Need a hand with getting started? Have a cool idea? Ask and brainstorm here. Moderator: ➑ Danse Macabre |
Member Gallery | ||
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A place for art, stories, and other accomplishments by CoM's members. Moderator: ➑ Danse Macabre |
Create a Wolf | ||
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Last post in Character Examples by ➑ Danse Macabre May 3, 2014 23:08:16 GMT -7 |
This board contains everything you will want or need for character creation on CoM from UBBCode to finding or making pictures for your wolves. Post your finished characters here. |
Wolf Profiles | ||
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Last post in Smoke Jaw by ➑ Danse Macabre Mar 4, 2018 18:21:37 GMT -7 |
All characters will be moved here by a moderator after being accepted by a staff member. |
Wolf Tracker | ||
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Last post in Rank Listing by ➑ Danse Macabre May 6, 2014 15:12:02 GMT -7 |
The place where Pack Ranks are claimed, and characters are kept up-to-date! This is also the place for plotters and family trees, as well as where cubs can be adopted for play by others. Seasonal shifts will be posted here, along with events or news updates for that month. Moderator: ➑ Danse Macabre |
The Piars | ||
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Two ranges of mountains enclose the Piars, the name given to the rough Cutjaw Peaks, the Buzzard Teeth Range, and all that lies between from hotsprings to thick evergreen forests and fern-floored valleys. |
The Lake Shore | ||
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A great mountain lake far in the Northen lands and the origin of the White Snake River, with evergreen forests framing the waters. A stretch of fine white stones make up a portion of its shore, connecting to a sandbar under the placid surface. |
The Ravine | ||
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A crag that makes its way between two faces of stone, the Ravine is a sacred place for the Cry clan. An important part of ritual and rite for the wolves its misty, treacherous landscape is the only pass through the reaching mouth of the Cutjaw Peaks and the Buzzard Teeth Range to the steep overlook of the Badlands. Do you dare tread this cut of vulture-infested land? Moderator: ➑ Danse Macabre |
The Grove | ||
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An arch of stone carved through the mountainside gives way to a misty bowl, surrounded by jutting cliffs. Thick trunked trees have stood here for many years, their roots exposed over time by rainfall. The Cry call this place home. |
The Dead Growth | ||
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A deep and gnarled forest that holds trees grown strong and thick with time. But the calls of birds and game echo with other sounds, voices of those that have awoken from their final rest. With a thick canopy blocking the sun and a maze of twisted flora in the mist, this forest is a formidable place, so tread lightly. |
The Falls | ||
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A series of winding pools and waterfalls that tumble into a great lake and feed the Black Snake River, these waters are rife with fish and vegetation. This lake lies deep within the dead growth and feeds the marshes, but offers relief for those traversing its eerie lays. |
The Drop Off | ||
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Among the tallest cliffs above the coasts of the Watcher's lands, a circular drop from a split in the face opens over misty depths like a yawning mouth. Reaching out over the sea, this steep outcropping has long been the place where the clan's many rites have taken place, and is considered sacred. Moderator: ➑ Danse Macabre |
The Hidden Inlet | ||
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Along the sheer cliff faces towering over the sea, a steep trail leads to the stretch of beach that the Watchers call their home. Moderator: ➑ Danse Macabre |
The Barrens | ||
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Rocky, sweltering and bare but for the cacti and boulders that dot the landscape, the Barrens sit to the west. Shifting dunes and windstorms make travel here difficult, and the wildlife is hard to come by to outsiders. Bastions of cool waters and shade are days away from one another out there. It takes grit to survive in this place. |
The Rise | ||
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A high, circular plateau is completely encircled by the mouth of the Red Snake River's slow flowing waters, which soon move underground. A natural arch of stone connects it to the rest of the desert, its edge overlooking a great lake. This place is sacred to the Sorrows, and many rites and rituals go on here. However, prey avoid the wolf-rich area. |
Oasies | ||
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A number of oasies dot the landscape in the Barrens, going dry at different times of the year. These springs are what drive the different herds and the branches of the pack from place to place through the sands. |
The Skywater , The Floodlands , The Snakebend , The Crying Stone , The Red Well |
The Crescent | ||
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This Vibrant Oasis thrives year-round, though food is scarce if more than a few wolves choose to reside there. This moon shaped lacuna of spring water makes for shade from the ever-blazing sun. This is the place the Sorrows know as their birth home. |
The Serpent's Mouth | ||
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A stretch of land from the edge of the Barrens to the Dead Growth, and below the mouth of the Cutjaw Peaks.Here lies the opening of the delta to the sea, connecting the three 'Snakes', or rivers that divide the land. This place is where The clans come together for ritual and important matters which transcend pack boundaries. |
The Charred Lands | ||
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All around the three territories there is a volcanic ridge that poors into the dead and dry wilds, the Badlands the only area not rife with fire and ruin, which reaches out past theis blackened hold. Beyond it few choose to tread, as there are monsters in the unknown. The brave that do may find more than they bargained for, however. |
The Deep Water | ||
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The sea and its shoals and coastlines. Whales, dolphins, and even giant, monstrous things that came about as the world changed are abundant just off of its shores. The realm of the Flyiing Mother, it is a sacred world that only those with her blessing may come to know. |
The Beyond | ||
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The lands the none have seen in a very long time. The world outside of the Sound is dangerous and new, but the horizons from off the beaches of the Delta sing of a place across the Deep Waters. The setting sun's looming head casts long shadows where none should be. |